Cry Havoc

War, conflict, and associated frivolity.

FOBS: Fractional Orbital Bombardment System

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fobs

On March 15, 1962 - during the run up to the Cuban Missile Crisis, Soviet First Secretary Khruschev said,

We can launch missiles not only over the North Pole, but in the opposite direction, too. . . . Global rockets can fly from the oceans or other directions where warning facilities cannot be installed. Given global missiles, the warning system in general has lost its importance. Global missiles cannot be spotted in time to prepare any measures against them.

The Fractional Orbital Bombardment system was conceived by the Soviet Strategic Rocket Forces to exploit a backdoor vulnerability in the United States’ strategic defenses. As ballistic missiles began to eclipse nuclear-armed bombers in the 1950s, both sides deployed Ballistic Missile Early Warning nets. The first generation of American BMEW radars were deployed along the northern fringe of North America and Europe, intended to detect incoming Soviet missiles as they came over the pole and rose above the radar horizon. The Pentagon hoped to achieve at least a half-hour’s warning of a nuclear strike, to allow Strategic Air Command to launch its second-strike bombers and deciding where to target its own missile counter-strike.

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fobs map

But into the 1960s, the US was blind to attacks from the southern arc. FOBS was intended to exploit that blindness. By launching into a low polar orbit, the nuclear warhead could approach the US from any direction - and particular, directions not covered by the American early warning radar lines. The first warning the US would have a strike would have been the EMP effects of the weapons detonating over their targets.

Development of an orbital weapons system

The byzantine nature of the Soviet system led to the initiation of three programs to develop a FOBS.

FOBS 1

In 1962, Sergei Korolyov, the famed Soviet rocket scientist, began development of the GR-1 (Globalnaya Raketa -1 or Global Missile 1) - his last ballistic missile design. Development had ceased by 1964 without a single test launch. That didn't stop the Soviet Union from using the program as part of its extensive strategic deception efforts. The Soviets displayed the missile as an operational system during their annual Red Square parades in Moscow in the early 60s.

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fobs red square

FOBS 2

The Soviet's second FOBS effort came from General Designer Vladimir N. Chelomey at OKB-52. His plans initially envisioned two global missiles based on the UR-200 and UR-500 ICBMs. The latter could have lofted a 30 megaton warhead into Earth orbit. For reasons that aren't clear, the heavy lift option was discarded in favor of the lighter UR-200 missile. This all became moot, however, when Chelomey's patron Nikita Khruschev was overthrown in a coup in 1964 and Chelomey's attempts to keep the project going proved futile.

FOBS 3

The system that actually did become operational came from Designer Mikhail Kuzmich Yangel, based in Dnepropetrovsk, in the Ukraine. His R-36 (NATO designation SS-9) missile became the R-36-O or 8K69 in the FOBS context. Like the R-36, the R-36-O was a multistage missile fueled with storable hypergolic propellants. For deorbiting the warhead, the R-36-O added a third stage for which the Soviets used the designation of 'Orbital Payload' (OGCh).

There are conflicting reports on the size of the warhead. Some Russian sources claimed up to 20 megatons, though US intelligence reports suggest a yield in the 2.0 to 3.5 megaton range.

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FOBS on transporter

Deployment

Having won by process of elimination, Yangel’s FOBS was approved for deployment by the RVSN. From 1965 to 1968, a series of test launches from the Baikonur complex established the system’s readiness. The Soviet authorities decreed that the missile be redesigned as an ‘encapsulated’ launch system. This new packaging scheme saw the ICBM stacked and then installed in a hermetically sealed container and then emplaced in the silo for long duration standby operations. Just prior to sealing the container, the missile was fueled. For over seven years before refueling and overhauling, the missile would be ready for launch at five minutes notice.

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fobs

After the test program, the R-36-O / 8K69 was accepted into service in 1968 and remained in service until 1983. The Soviet Union built 18 operational FOBS silos at a site near Tyuratum, and stood up the first operational unit in 1969. Three FOBS battalions were part of the 98th Missile Brigade until 1974 when they were transferred to the Orenbugh Missile Army of the RVSN.

Employment

Were it actually used in a nuclear first strike, the missile’s flight profile had four phases: boost, orbital, braking and re-entry. Unlike a traditional ICBM, the FOBS missile had a much lower profile. A traditional ICBM rises on a steep trajectory and reaches an altitude of 1200 miles above the Earth before returning to Earth and its target. The FOBS would never ascend above 150 miles on its depressed trajectory and orbital insertion - and would not appear above the radar horizon of US early warning systems until almost at its final destination.

The 8K69 used its first and second stages to achieve orbit. At launch, the missile would head south toward the pole - a near polar orbit. The warhead, once past the south pole, flew north over the Southern Hemisphere, and eventually on track to hit targets in the central US. A slightly higher inclination launch could hit West Coast targets; a little lower would hit the East Coast.

As it approached the de-orbit entry point, the vehicle would pitch to orient for re-entry. The third stage rocket would fire for one minute, braking, changing the warhead’s trajectory from orbital to ballistic. And set the warhead on course for re-entry and its target. Given that it would be approaching from the south where the US had no early warning nets - time from detection to impact would be almost nil.

Degrading Utility

By the time the FOBS had been operationally deployed, the United Nations had passed the Outer Space Treaty which forbade the use of nuclear weapons in space. To the Soviets, this was a matter of semantics, and they promptly called their system a ‘fractional’ orbital bombardment system. Since the warhead never completed an orbit, it was thus in compliance with the letter of the international space treaties. (Of course, fully orbital weapons systems would require no additional development. Converting a FOBS to an OBS is simply a matter of not firing the retrorockets.)

FOBS faced a regime of degrading strategic utility soon after it was deployed. Over the course of the 1960s, the US expanded its BMEWS to a full circle around the continental US, limiting the value of attacking from the south. Further, the US deployed infrared early warning satellites that could detect launches over the Soviet Union. This rendered the surprise attack value of FOBS near useless.

While FOBS had near-unlimited range, the loss of the element of surprise relegated the system to an expensive collection of single-warhead missiles with low accuracy and only moderately powerful megatonnage. US Strategic planners believed that FOBS could be used as a pathfinder - attacking command and control centers rather than hardened silos and military targets. If the US lost the ability to coordinate a counter-strike, that could still be a significant advantage.

But what really killed FOBS was Soviet submarine designers. In the submarine-launched ballistic missile, Soviet planners had a vastly stealthier platform for launching a disarming first strike on the United States. SLBMs could be cheaper, more powerful and more accurate than any FOBS missile. And by the time of the SALT II negotiations in the late 70s, the FOBS program neared its end.

Posted by Buckethead Buckethead on   |   § 0

Blame Canada

There's been a veritable avalanche of articles about the United States invading Canada in the last few weeks. Which, for such an arcane topic, means three.

Back in the awkward in between phase of the Early 20th Century global war, the US War Department made plans for fighting pretty much everyone. Which is the sort of thing sensible War Departments do. It's not likely you're going to fight anyone in particular, but if the Pres picks up the red batphone and says, "We're invading Zimbabwe tomorrow," well, you don't want to get caught short. Back in the day, we had cool color codes for the war plans, and War Plan Red was the one in case shit got real between the US and the British Empire. Since Canada was the biggest and closest part of the Empire Upon Which The Sun Never Set, much of the war plan involved invading, oppressing and occupying Canada.

 

These plans were developed during the 1920s and ’30s by the U.S. Joint Planning Committee (later to become the Joint Chiefs of Staff) and each assigned a color to a particular world power the United States saw as a potential adversary. Black for Germany, Orange for Japan, and Red for the British Empire.

The first two articles are from War Is Boring and Vice, and cover the details pretty well. The War is Boring link also mentions Canadian Defense Scheme №1, which was a pre-emptive strike intended to slow the coming American onslaught by invading and then conducting a scorched-earth retreat to buy time until the Brits could come and save their (Canadian) bacon.

The hope was that the U.S. would be caught off guard, allowing enough time for the British to come to Canada’s rescue.

At the first sign of military aggression, Canadian forces would push into the states and take Spokane, Seattle, Portland, Fargo, portions of the Great Lakes region and Albany. When the inevitable retaliation came, the Canadian military would withdraw and destroy bridges, factories and other infrastructure as they went.

The Vice article quotes a defence analyst on the probable chances of Defense Scheme №1

Fortunately, there was also a Canadian counter-plan created in case of a US invasion during the same time period as War Plan Red, called Defence Scheme No. 1 (the Canadian military is apparently not that creative with naming battle plans), which would involve a pre-emptive strike on the States. At the time it was described as "suicidal," a sentiment that's only grown with the growing disparity between the two countries' armed forces.

"A pre-emptive strike of that nature just wouldn't work," said Coombs. "It would be completely out of the question. The people who did it would be a speed bump on the path of the US Army."

The last article, in the national interest, claims that tensions between the US and Britain were rather, well, tense in the immediate aftermath of the Great War, and had it not been for general war-weariness and the Washington Naval Treaty that settled the issue - might have actually gone hot.

Even as the guns fell silent along the Western Front in 1918, the United States and the United Kingdom began jockeying for position. Washington and London bitterly disagreed on the nature of the settlements in Europe and Asia, as well as the shape of the postwar naval balance. In late 1920 and early 1921, these tensions reached panic levels in Washington, London and especially Ottawa.

The article goes on to present a short alt-history scenario for the War of 1921. Excerpts below - but srsly, read the whole damn thing:

Given the overwhelming disparity between available U.S. and Canadian military forces, most of these offensives would probably have succeeded in short order. The major battle would have revolved around British and Canadian efforts to hold Nova Scotia, New Brunswick and especially the port of Halifax, which would have served both as the primary portal for British troops and as the main local base for the Royal Navy. U.S. military planners understood that Halifax was the key to winning the war quickly, and investigated several options (including poison gas and an amphibious assault) for taking the port.

...

British war planning considered the prospect of simply abandoning Canada in favor of operations in the Caribbean. However, public pressure might have forced the Royal Navy to establish and maintain transatlantic supply lines against a committed U.S. Navy. While it might have struggled to do this over the long term, the RN still had a sufficient margin of superiority over the USN to make a game of it.

But how would the RN have deployed its ships? Blockading the U.S. East Coast is a far more difficult task than blockading Germany, and the USN (like the High Seas Fleet) would only have offered battle in advantageous circumstances. While the RN might have considered a sortie against Boston, Long Island or other northern coastal regions, most of its operations would have concentrated on supporting British and Canadian ground forces in the Maritimes.

...

Both the United States and the United Kingdom expected Japan to join any conflict on the British side. The connections between the Royal Navy and the Imperial Japanese Navy ran back to the Meiji Restoration, and Tokyo remained hungry for territory in the Pacific. In the First World War, Japan had opportunistically gobbled up most of the German Pacific possessions, before deploying a portion of its navy in support of Entente operations in the Mediterranean. In the case of a U.S.-UK war, the IJN would likely have undertaken similar efforts against American territories.

...

In the end, however, the United States would have occupied the vast bulk of Canada, at the cost of most of its Pacific possessions. And the Canadians, having finally been “liberated” by their brothers to the south? Eventually, the conquest and occupation of Canada would have resulted in statehood for some configuration of provinces, although not likely along the same lines as existed in 1920 (offering five full states likely would have resulted in an undesirable amount of formerly Canadian representation in the U.S. Senate). The process of political rehabilitation might have resembled the Reconstruction of the American South, without the racial element.

The new map, then, might have included a United States that extended to the Arctic, an independent Quebec, a rump Canada consisting mostly of the Maritimes and Japanese control of the entirety of the Western Pacific. Tokyo, rather than London or Washington, would have stood as the biggest winner, hegemonic in its own sphere of influence and fully capable of managing international access to China.

It's interesting that pretty much everyone thought that the Japs would jump in on it - but given their behaviour in World War Phase One, just completed, maybe not such a stretch. Lose the Philipines and some Pacific Islands in exchange for pretty much all of English-speaking Canada? On the whole, probably a net gain, assuming that you don't end up with most of a century of die-hard Canadian loyalist terrorism. Even if Britain won on points in a War of 1921, they'd be proper fucked in a couple decades when the US doesn't come in on their side in the big one.

Posted by Buckethead Buckethead on   |   § 0

Hey, look over there!

Over at the Veil War, the battle continues. Lots of new fun stuff going on, and lots of explosions. So give Chapter 21 a read. If by some supremely odd chance you are a reader of this blog and yet still are unaware of the Veil War, imagine that some alien scooped out some of JRR Tolkien's brains, and mixed them with a shot of Tom Clancy's brains. Continue to imagine that the alien then shook the brains together, added ice, and hooked the result up to a word processor and told it to write a novel. Finally, imagine that the brain set a up a webpage to publish the novel. The result would be the Veil War. Read it, love it, tell your neighbors and friends. Link it on your blog, friend it on facebook, tweet about it, and hire a herald to declaim its victories. And really, let's be honest. It's been too long since you linked the Veil War.

Posted by Buckethead Buckethead on   |   § 0

Planck lengths & the SR-71

Interesting discourse on guns and gun games between Tactical Death Ninja and his interlocutor.

Tactical Death Ninja: "They can't adapt.  Only I can adapt.  This shit is proprietary and requires very special training that only I can provide, but it is also instinctive and anyone can learn it in 5 minutes.  That sounds like a contradiction until you realize just what kind of f-n' badass instructor I am.  The bad guys don't get it and as a result they must remain still in every way, and suffer a -4 to initiative and other modifications to both armor class and hit points."

Read it all here.

h/t K. Hungus

Posted by Buckethead Buckethead on   |   § 0

A Space Battle

Like the previous post, this was originally written back in 2004. I realize, eight years later, that I never finished it. Oops. Anyway, here it is, and maybe I'll finish it this week.

The primary tactical function of a battleship is to engage and destroy the enemy naval forces, which obviously supports the naval mission of protecting friendly shipping and ensuring control over the space.  The essence of space power will (like sea power) rest in the ability to dominate space.  You do that by denying use of it to the enemy.  And you do that by destroying his navy if it comes out of port.  But how will this happen, and what will future battles look like?

A lot depends on the political nature of the war in which the battle takes place, and the geography of the solar system.  (Interestingly, this will be constantly changing – as the planets, moons and asteroids orbit the sun, each at their own pace, the distances and relationships between them will change.  There will not be, as on earth, constant or permanent sea-lanes, straights, or territorial waters.  From month to month, minimum energy orbits between the planets will be in constantly different arrangements.  It will become easier to get to one place, and harder to get to others.  This will affect naval strategy.) Further, what will each power be trying to achieve or trying to protect?  Is the goal invasion and conquest, or merely to frustrate the goals of the enemy?

The greatest naval battles involving battleships were Trafalgar and Jutland.  In each case, the British were trying to frustrate the enemy.  That is to say, the British had no desire to follow up a naval victory with large-scale invasion.  However, the French in 1804 and the Germans in 1916 needed to defeat the British in order to achieve other desirable goals.  All the British need to do is to defeat the enemy fleet, and everything else follows.  Let’s assume that the Europans, long the dominant power in the outer solar system, are content with their control over trade routes in the Jovian system, and between Jupiter and the outer planets.  They are growing fat and rich on the trade that passes through their ports.  However, the Titanians, upstarts and growing powers in the Saturnine system, are deeply unhappy that the arrogant Europans get all the money and all the glory.  They want their own share of the trade with the populous inner system, and further want a piece of the growing pie that is comet harvesting in the Kuiper belt at the outer edge of the solar system.  (Which the sneaky Europans are poaching on.)

The Titanians have built a respectable space navy, with a core of Orion drive battleships, and a larger number of smaller conventional nuclear thermal drive commerce raiding corvettes and frigates.  As diplomacy falters, an unfortunate incident involving a Europan revenue cutter and a Titanian-flagged merchant solar sailship inbound to circum Mars provides the pretext for war.  Europan merchant vessels are spread throughout the system, carrying almost a third of all shipping.  Most of these are slow, automated solar sail freighters, but others span the spectrum of commercial ship design.  The Titanian navy deploys many of its commerce raiders downsystem to strangle the Europan economy.

The Europan main battle fleet is not currently circum-Jove, as it recently moved forward to the Trojan belt to overawe the piratical kingdoms located amongst the asteroids clustered 60 degrees ahead of Jupiter in its orbit.  What remains in Jupiter space is the smaller home fleet and a gaggle of small warships.

Due to the alignment of the planets (something that the Titanian high command was certainly paying attention to) there is a favorable transit from Saturn to Jupiter, as Jove is overtaking Saturn, being located in an inward and thus faster orbit.  The Titanian fleet is in an excellent position to quickly drop down on Jupiter, while the Europan fleet is nearly a quarter of the way around the sun and ahead of both Jupiter and Saturn.  It will be difficult for them to make it into battle in time.

The Europan home fleet can not refuse battle, because that would leave their moon open to attack.  But though the quality of their crews is unparalleled, the Titanian fleet slightly outnumbers the Europans.  Europan planners feel that it is a nearly even match.  But tactical considerations favor the Titanians.  As they will be decelerating into the Jupiter space, their heavy pusher plates will be facing toward the Europans.  This provides maximum protection to the Titanian battleships, and allows uninterrupted X-ray laser fire as the battle is joined.  Contrariwise, the Europans must perforce be accelerating towards the incoming fleet, and their pusher plates will generally be facing away.  Smart maneuvering will mitigate this somewhat, but the front of the ship remains the front of the ship.

The Europan Navy dispatches its corvettes and cutters outsystem, using a gravity whip maneuver that will disguise their eventual position.  They will coast up, powered down, and lie in wait for the enemy fleet.  Hopefully, they will inflict significant damage as the Titanians pass – but losses will be high as the ships reveal their positions by opening fire.  The Europans can be confident in the placement of these lurkers, because the location of the Titanian fleet is well known, and can only follow a narrow set of courses and still arrive at Jupiter.

The Titanian fleet powers on, occasionally launching a spread of sensor drones ahead in hopes of detecting enemy corvettes.  These drones are soon overtaken by the fleet as it accelerates towards battle.  The first combat occurs fifteen million miles out from Jupiter.  The furthest of the screen of corvettes avoids detection until within a quarter million miles of the fleet – less than the distance from the Earth to the Moon.  All of its X-ray laser missiles have been deployed, as have all of its sensors drones.  The resulting sensor net gives the ship a much better picture than the fast moving Titanian battlefleet.  All at once, the laser submunitions fire – each a small nuclear explosion pumping ten multi-gigawatt X-ray lasers.  Sixty lasers hit twelve targets, a spread determined by the sophisticated targeting computers on board the ESNS Gomer Pyle (the Europans have an odd sense of humor) and the instincts of her veteran gunners.  As much as possible, the gunners on the Pyle try to hit from the side, and avoid the thick refractory material of the pusher plate.  In this, they succeed somewhat – the more alert among the Titanian targets detected the Pyle in time to turn tail toward the enemy.  Nevertheless, the HRE Vindictiveness is completely disabled, and two others severely damaged.  Light damage on the remaining ships is soon made good.

For its trouble, the Pyle is quickly destroyed in a hail of laser and particle beam fire.  But the Europan command is pleased.

Over the next several hours, as the Titanian fleet slows as it backs into Jovian space, it endures several more attacks by lurking Europan cutters, corvettes and frigates.  One more battleship is destroyed, but the Titanians are now alert and wary, and destroy thirty Europan warships with long range massed laser fire.  Before the Europan home fleet can reach the Titanians, one more Titanian warship is hulled by a lucky long-range shot by a massdriver on the outer moon of Erinome.

Now the home fleet has completed its swing around Jupiter, adding his gravity to their already impressive acceleration.  The fleet is moving toward the enemy.  But now, the admiral of the fleet faces the most crucial question in a space battle – what speed and course?  His decision now will likely determine the course of the battle; because as good as his gunners and drone controllers are, if he does not put them in the right place, their skills will be useless.  His options are limited.  He must prevent the Titanians from bombarding Europa and her orbital factories, shipyards and habitats.  If the Titanians maintain their present course, they will do just that.  So he must either destroy or deflect them…

Posted by Buckethead Buckethead on   |   § 1

War in Space

This was originally posted back in 2004. We've since moved to a new hosting engine, and this has been kind of buried for a while. Thought I'd repost it in one convenient lump for your edification and enjoyment:

Steven den Beste has written a two part (so far) article on the possible outlines of combat in space. As is typical for the master of the USS Clueless, it is long and examines the topic in a thorough and logical manner. However, I find that his thinking diverges significantly from my own thoughts on the matter.

The first essay is a compressed history of naval combat here on Earth. The second part begins the discussion of what might happen in space. Clueless makes two central assumptions: 1) Stealth will be difficult if not impossible to achieve; and 2) that nuclear weapons will not be used. I’ll talk about the second one first.

[wik] and here is a description of a possible battle in space. You can read the comments - and many of them are quite interesting - here.

Fire Control Solution

Most of the interaction between technology and tactics centers on what might be termed a fire control solution. Another way to look at it is this: You want to kill one guy on a hill, in plain sight, three miles away. Shooting at him with a rifle will only bring him down by chance - rifles are not accurate at those ranges. You have three choices.

  1. Get more guys with rifles, and deluge that hilltop with bullets. Each bullet, considered individually, is inaccurate. But one of them will hit. An example of this is the Napoleonic era and earlier: firearms then were inaccurate in the extreme. Therefore, troops were massed in lines, to increase the volume of fire and achieve a satisfactory number of hits. The trade-off was that to get the volume of fire you wanted; you bunched your troops up and exposed them to the return fire of the enemy. So long as your enemy had the same type of weapons, this was acceptable.
  2. Run back to the lab, and invent a more accurate rifle, and drop him with a head shot. This happened in land warfare by the time of the American Civil War. Rifle accuracy increased, increasing the danger in exposing all your troops to enemy fire. Most generals were very slow to realize this, and some didn’t even into the First World War.
  3. Run back to the lab, and invent a more effective bullet. This has two potential paths: self-guiding, but otherwise more or less conventional bullets; or explosive bullets that lessen the need for accurate placement. An analogy for this is the ICBMs of the opposing superpowers in the Cold War. American missiles were equipped with ever more accurate guidance systems, allowing them to be placed directly on target. Soviet missiles never achieved that level of accuracy, but carried large warheads that made misses into hits.

How does this apply to space warfare? In space, there is no cover to hide behind and no foxholes to dig. If you are in plain sight (more on that later) you can, theoretically, be hit. However, space is very, very big. How do you hit and disable or destroy an enemy who is a quarter million miles away, and moving an order of magnitude faster than a bullet? You will have to use one of the methods outlined above, and that will shape battle tactics more than any other factor, save one: stealth.

Nuclear Weapons in Space

To go back to our earlier discussion of the death of the man on the hilltop, one way to ensure his demise was to use a bullet that rendered accuracy less important. What weapon that we now possess is better at this than a nuke? In the end, I don’t think nuclear weapons will be avoided in space warfare - there. utility will be too tempting to military planners. Considering the general hugeness of space, and the possibility that combat will take place over light seconds of distance, targeting becomes a real problem. When you look at the sun (well, glance. Didn’t your mother tell you not to stare at the sun?) you are seeing where it was over eight minutes ago. When you look at the moon, you are seeing where it was, one and a half seconds ago. The moon is a big target, and not moving very fast in relation to the earth. But a small spaceship, actively trying to jink and maneuver to avoid your righteous anger, is going to be a tough shot when even information conveyed at the speed of light is seconds out of date.

Nukes will surmount this problem to a large extent, by the stupendous explosions they create. It reduces the targeting problem by increasing the size of the kill zone. In the end, and because of the lack of bunnies and whales in space, nukes will definitely be used. (Use near the atmosphere of Earth might still be avoided, though.)

Stand-Off Weapons

A further use of nukes is in disposable X-Ray lasers. Imagine a small nuke. Put a cylinder of carefully designed rods around the nuke. Light off the nuke. What happens - hopefully - is that the nuclear explosion bombards the rods with highly energetic gamma rays. In the instant before being destroyed by the explosion, the gamma rays cause the spontaneous emission of X-ray photons in the lasing rods, creating several X-ray laser beams. Instead of an expanding sphere of radioactive death, you get a several lances of highly focused X-ray death. Initial research for these weapons was done back in the eighties for SDI. While those tests were inconclusive, something like this should be possible. A weapon of this nature would be rather amazingly powerful, and could be fired without giving away the precise location of the launching warship. (And, of course, it would function as a sensor drone until detonated.) Even if the X-ray lasers turn out to be impossible - stand-off weapons will likely form a large part of space tactics. There will be a spectrum of autonomous weapon systems, starting with pure missiles, shading into sensor drone/missiles, and into autonomous weapons platforms analogous to the X-45 we described here. The boundaries between the different types will be vague, and many types will be developed. But I don’t think that any crewed warship in a deep space battle will be without robotic surrogates. (Actually, I don’t think it will be long before that is true here on Earth.)

Other Weapons

Clueless’ other comments on possible space weapons are well founded and sensible. I especially liked his thoughts on the use of cannon in space, especially in light of the need to avoid heat - no large power plant would be necessary to fire a cannon. These are the weapons, along with nukes, that we will use to beat on each other as we take our squabbles into space.

Utility of Stealth Technology Reconsidered

Steven dismisses stealth technology, and invokes the Second Law of Thermodynamics to defend his assumption. However, there are several factors that I think he is missing. First, all space ships will need to radiate heat, making it possible for enemy sensors to detect them. However, the Second Law does not require my spaceship to radiate heat toward the enemy. If I am not mistaken, it should be possible to direct the radiation of heat toward a sector of the sky not infested by enemy sensors, thus reducing your IR signature. Also, much ingenuity could be invested in coatings, surfaces, insulators, heat exchangers and the like to pull heat from the surface of the ship, and place it elsewhere, out of the direct view of the enemy. And again, space is very, very big. To detect a ship that is trying to be cool, from tens, hundreds of thousands, or even millions of miles away, would require very sensitive IR gear indeed. I imagine that in some respects, fleet movements will be like modern submarine deployments, with heat replacing sound as the deadly giveaway. Non-essential power systems will be turned off until needed. And ships will be cold. They will coast like derelicts until battle is met.

Likewise, active sensor systems like radar will be used only sparingly. Lighting up a radar system powerful enough to detect stealthed objects at thousands of mile distances (remember the inverse-square law) will be like lighting up an enormous “shoot me” beacon. Conventional stealth technology does not render the airplanes invisible to radar. In effect, it makes them smaller and thus harder to detect. The same technologies (and their descendents) will still be used to render ships harder to detect.

Despite the troubling limitations of active sensors, there is hope. One possible work-around is the use of sensor drones. These would be deployed well in advance of battle, to allow maximum drift from the mother ship. The take from a sensor drone would be piped to the warship by tight beam laser communications to minimize the chance of detection. These could use active sensors without endangering a crewed warship. Also, data from passive sensors on a number of drones could be combined with that of the mother ship to form a much more powerful virtual sensor. Interferometry has been used for decades here on earth by astronomers, and there is no reason to suppose it won’t be used in space combat. (I would imagine that each sensor drone will also be a missile. There is no reason not to combine them. Not all missile/drones will have the complete sensor suite, but if you’re going to be talking to your missiles to guide them to target, you might as well benefit, intelligence-wise, while it’s still around.)

All ships will have their passive sensors working nonstop, trying to detect a warm blob, or a whisper of radio, or the occultation of a star. A warship’s powerful radar systems will only be engaged rarely, and only after the commander is certain that his location is already known. It is always possible to achieve strategic surprise � even when the enemy knows where you are. Tactical surprise requires more, or at least different, levels of cunning. With almost dormant, heavily stealthed ships, you could get fairly close to the enemy without detection. Of course, fairly close in space combat will likely end up being the distance from the earth to the moon.

In a little bit, I’ll continue with some thoughts on how the stuff I just talked about relates to space strategery and tactics.

Gravity Gauge

When we think about battles in space, it is useful to draw some parallels to earthly naval warfare. Just as there is a distinction between blue water and brown water navies, there will be a similar divide between warships designed to fight within the gravity well of a planet, and those intended to fight in the depths of interplanetary space. Warships designed to operate in close proximity to bases, and to deal with the rigors of maneuver in a steep gravity well will be very different from those required to make long journeys in flat space between the planets. We can think of the former as river gunboats, the latter as battleships.

Gunboats operating in orbital space around, say, Earth will have powerful, high thrust engines and limited facilities for life support. They will be based in orbital forts, or perhaps launched atop disposable launch vehicles like the Gemini or Apollo rockets of the sixties. The life of the crews of these warships will be more like that of an Air Force fighter pilot than that of a submariner - which I think will be the closest analog for long duration deep space warships.

Gunboats, operating in the constrained space around a planet, will engage at shorter distances than their deep space cousins. In most respects, their armament and sensors will be very like that of a modern jet fighter. In fact, they will probably look something like a modern fighter - as being able to enter the atmosphere (at least the upper reaches of it) will be a very useful thing. Aero-braking, skip-jumping along the top of the atmosphere, and similar tactics will all save fuel while increasing the range and maneuverability of the ship. And being able to land on Earth will be a happy alternative to dying in space in the event of damage to the ship.

Looking beyond the descendents of a marriage between the space shuttle and an F-15, other types of orbital gunboat can be imagined. Light sail ships, boosted by ground or space based lasers might also be developed. Heavier warships, analogous to coast guard cutters might linger in orbit for weeks at a time, before returning to base. If scramjets are ever perfected, then warships operating at the interface between space and the atmosphere might become common. All of these types would have some capacity to attack targets on the ground, and in fact some might be designed around that mission. Erwin Sanger, an Austrian designer in the forties, imagined a rocket-powered bomber that would skip along the top of the atmosphere.

In combat within the gravity well of a large planet, altitude will be the most important tactical consideration. Like the wind gauge for sail-powered warships, gravity gauge will be the dominant factor. Having the advantage of position will be crucial, in that a position higher up the gravity well translates to more options for maneuver. Also, shooting up the gravity well is inherently harder than shooting down. The first pilots of these warships will have to learn the somewhat paradoxical logic of orbital mechanics - slowing down speeds you up, and vice versa. For pilots used to the straightforward maneuvers within an atmosphere will have to adapt quickly.

Deep Space Design Tradeoffs

Deep space will offer vastly different challenges to warship designers. All of the propulsion systems that might be available in the near future have serious limitations. Two tradeoffs will determine the design of all warships. The first is mass/acceleration; the second is power/stealth. I noted in the first part the tradeoffs required by stealth. Most of the tradeoffs for mass and acceleration will push ship design in the same direction.

The major propulsion systems that could be constructed with current or very near future technology are chemical rockets, nuclear fission rockets, nuclear pulse drives, ion drives and solar sails. The first three are high thrust, short duration drives; while the last two are low thrust, long duration. With the exception of nuclear pulse, which I will discuss separately, all of these systems impose the same limitation on warship design: every ounce of mass will reduce the total acceleration the warship is capable of. Space types refer to this as delta-v, or change in velocity. It is a measure of the total change in velocity (speed plus direction) that the ship is capable of with a given drive and fuel supply. It doesn't matter whether your ship accelerates really fast and then coasts, or if it makes a long slow burn, since delta-v measures the total change. This makes it a useful comparison between ships even of vastly different design.

(While solar sails will have effectively infinite delta-v, because they use the solar wind for propulsion, solar sails will not be well suited for combat since the sails are so visible and so fragile. Warships will largely be confined to the other drives.)

Ship designers will always be striving to make the ship lighter. This will allow engines of a given capacity to achieve a higher delta-v. However, there are things that a warship must have in order to be effective. Weapons, armor, sensors and stealthing; crew, and food, water and life support for voyages lasting months or more; a storm cellar to protect the crew from solar flares; fuel or reaction mass; these are all things you will need to bring along. Rockets and ion drives are low energy, and this balance will place a premium on low mass weapons, small crews (and thus lessened life support requirements) and little or no armor.

Weapons that require vast power plants will be right out. (Both for mass and heat/stealth loss reasons.) Weapons that are themselves heavy will be right out. Missiles will not be very useful in long-range engagements, due to the fact that a rocket capable of propelling a warhead to a target tens of thousands of miles away in time to affect a battle will be almost as large as a small space ship. This would seem to put a premium on beam weapons. However, as we discussed in the previous part, and as Clueless mentioned, power plants capable of powering lasers, masers, and particle beam weapons will be heavy and produce lots of heat.

So, it may very well be that early spaceships will be armed with rapid-fire cannon and machineguns. With some effort, a high velocity, rapid-fire cannon could be developed for use in spaceships. Rate of fire would be important, as I discussed in the first part. The more rounds put in the general vicinity of the target will increase the chance of a hit. One of the most promising technologies is the Metalstorm system invented by the Australian O'Dwyer. This system stacks bullets in the barrel, and fires them electronically. By bundling several barrels together, it can achieve rates of fire approaching millions of rounds per minute. Gunners on warships would fire hundreds of rounds at a time, laying patterns that would (hopefully) intersect the course of the target. Variations might include sub-munitions, target seeking or sensor rounds, and explosive rounds. After firing all its rounds, individual Metalstorm units could be discarded, increasing available delta-v. Rapid-fire, self-contained, requiring effectively no external power, and disposable after use - Metalstorm cannon seem an ideal fit for spaceships.

As technology advances, smaller and more efficient power plants will allow warships to move toward beam weapons that will be more accurate than the cannon described above. Unless radically better drives are developed, missiles will remain the weapons of orbital gunboats, and not deep space navies. The mass penalty for missiles with adequate range will simply be too great. Warships of these types will be armed with cannon; and, if they can be developed, standoff x-ray lasers.

Deep space warships built around rockets or ion drives will tend toward small. Small is better for mass and stealth both. In all likelihood, they will be narrow, to provide a smaller radar and IR signature for enemies to detect. (That is, as long as the ship is pointing in the right direction.) They will be covered with stealth materials, and the rear of the ship will have complicated and fragile fractal heat radiators as well as the drive exhaust. Weapons will be concealed beneath the stealth covering. Life for the crew will be hard, living in cramped spaces for months at a time. I imagine it will be rather like a submarine.

Orion Drive

The exception to much of the mass considerations discussed above is the nuclear pulse, or Orion drive. This concept involves building a very large ship with a heavy base plate attached to the back of the ship by some very serious shock absorbers. Then, you light off a small nuke behind the ship. Repeat as necessary. This is an over-the-top propulsion scheme. With this, you could accelerate very large masses very quickly. Ships using an Orion drive would simply have to be big just to make the acceleration survivable. Since you need a big ship; adding armor, huge power plants, or anything else you want is not such a big deal. An Orion powered warship would be a huge hulking brute. It would not be subtle, and stealth would be a lost cause.

No other type of spaceship (based on current technology) could match the Orion for speed and payload. It will be in a class by itself until and unless someone invents fusion or antimatter drives. Meanwhile, the inherent limitations of the other propulsion types will limit the kinds of warships that can be built around them. (As will the existence of Orion powered warships.) And given the requirement for (large numbers of) nuclear devices for propulsion in an Orion, and the stupendous expense of putting that much mass in orbit will probably mean that only governments will ever have them.

Life for a crewman on an Orion warship will be easy, by comparison. The generous payloads of an Orion will make for more comfortable quarters, and better life support. Large amounts of armor will likely contribute to the peace of mind of the crew as well. Rotating crew quarters providing artificial gravity might even be possible. The speed of Orion will also mean shorter journeys - weeks instead of months between planets.

In the next part, we'll look at strategic considerations, and how these ships might be employed.

Strategery and Spaceship design

All of this brings us finally to considerations of strategy. What would these warships be used for? Warships are often thought of in terms of how they kill other warships. This is not completely unreasonable. However, in strategic terms, warships exist to exert control over the sea. Historically, this has taken two forms here on Earth: to either protect your own shipping (preserving your use of the seas) or denying the use of the seas for your enemy. More recently, sea power has been used to project military power inland. US carrier battle groups are able to inflict significant amounts of damage to inland targets, and are also able to provide cover for amphibious assaults. To achieve these missions, warships and navies must often defeat other navies, which is why we so often think solely of warships� abilities to kill other warships. But the underlying purposes of navies and warships will drive the development of ship design.

In a solar system that is inhabited by competing powers, these missions will have close analogs. Protect your own interplanetary shipping. Deny it to the enemy. Project military force onto enemy targets on planets, asteroids or moons. Provide cover for space-borne assault on enemy targets. Each of these missions will require different types of warships. We have discussed the different types of warships that could be built with the technology that we have now, or could reasonably develop in the near future. We have seen that they fall into two major categories. How will they be used?

The Orion drive will provide a (very expensive) platform for moving large amounts of men and materials quickly across interplanetary distances. Ships built around less effective drives will be cheaper but much less capable than the Orions. It seems unlikely that any private concern would, in the near future, have the resources or need to build Orion drive commercial ships. Most private, and non-military government transport will use rockets, ion drives or solar sails. Sails will be especially favored by private concerns because of the cheapness of operation - absolutely no fuel costs. Faster transportation for VIPs or urgent cargos will be provided by souped up, stripped down nuclear thermal rocket powered craft.

If a power wishes to impede the shipping of a rival, non-Orion warships will be the most cost-effective commerce raiders. These ships would operate like earthly submarines, and it would be well within their power to effectively attack enemy shipping, or engage in 'anti-submarine' warfare. Reconnaissance, intelligence gathering, lurking, stealthily inserting commandos - these are other missions that they might conduct. They could even serve as a sort of destroyer screen for a force of more capable ships. As escorts for friendly shipping, they would be useful in warding off the predations of enemy commerce raiders. But these light warships would be less well suited to the other missions that a space navy would be called upon to fight.

[wik] Side note: in talking about the relative usefulness of Orions and other warships, I am imagining a time when the solar system is somewhat well settled, and rival powers have emerged, and space warfare has had time to evolve. Initially, combat between the smaller classes of warships would be the leading edge - until the first Orion warship is built. I think that the first Orion would be like the British Dreadnought, taking naval warfare to an entirely different level, and possible igniting an arms race. The first interplanetary warships will be commercial or government ships originally designed for other purposes and retrofitted with weaponry. Indeed, ships like that will still be part of navies for a long time after the first purpose-built warships are laid down. But eventually, someone will become sufficiently frustrated with the limitations of conventional ships, and build that first Orion.

Battleship or Carrier?

Since we've been so free with analogies to naval warfare, let's throw out a few more. If the smaller class of warships, using conventional drives, are to be likened to submarines, what is the proper analogy for the Orion drive warships? The obvious choices are Aircraft Carriers and Battleships. Which one it ends up being depends a lot on weapons technology.

On earth, the battleship was surpassed by the carrier because of the advantages of aircraft. The best carrier without its dive-bombers, fighters, and torpedo planes would be a sitting duck for even an awkward, adolescent battleship. Why did aircraft have such advantages? Speed and range. Battleships were not only the largest of warships, they were the fastest and longest ranging. Aircraft trumped that by being able to fly above the water at speeds ten times or more faster than the fastest ship, and then drop bombs on the battleship with impunity from thousands of feet up.

Can we imagine an analogous vehicle in space? We have already seen that an Orion powered ship will be faster and have longer range than any smaller ship. While an Orion-powered ship could indeed carry fighter-equivalent spacecraft, dispersing your firepower into a bevy of smaller and slower ships does not seem to be as great an advantage as it was for wet navies. The same logic that drove the development of ever larger, ever more heavily armed battleships seems to apply to spaceships as well.

However, another consideration might yet result in Orion carriers rather than Orion battleships. The development of autonomous reconnaissance and (very soon) combat drones is well under way. There is no reason to believe that these developments will not be carried into space - in fact, all of our robotic space probes could be considered non-combat autonomous drones. The advantages of a non-crewed warship would be many: greater tolerance for acceleration, no need to waste mass on life support and a vulnerable but clever meatsack, and less concern if the drone is lost as opposed to a piloted warship. I don't think that the big warships will ever be unmanned, as the limitations placed on communications by the speed of light will require that humans be present at the battlefield. But that does not mean that drones will not be present on the battlefield. As I mentioned earlier, the line between weapon, sensor, and drone will grow vague. Each ship will be attended by a network of drones, feeding sensor data back to the mother ship; and if opportunity presents - deploying itself as a weapon. A big part of battle management will be the handling of these networks of drones. (I think that will be true here on earth in a very short time as well.) But these drones - be they weapons platforms akin to fighters, sensor drones, or x-ray lasers, will not make the Orion warship into a carrier. The primary focus will I think remain on the primary weaponry of the warship; if only because the autonomous drones of various types could never keep up with the mother ship. It does not pay to deploy millions of dollars of equipment that could be rapidly left behind by a fast-moving battle, and play absolutely no part in the battle itself.

So the Orions will be battleships, queens of space. The generous payloads of Orions will likely see them armed with powerful generators, lasers and masers, particle beam weapons, railguns and metalstorm cannon. Bundles of lasing rods like those used in the standoff X-ray lasers could be dropped overboard with propulsion nukes, literally gaining more bang for the buck. The powerful weaponry of an Orion battleship, powered by an onboard fission reactor, would likely out-range as well as out-power any smaller ship. (Just like with traditional battleships, which could shoot farther than any other.) Armor will be possible, making the battleship resistant to many of the weapons capable of being carried by smaller warships, and even to those mounted on orbital bases. (An Orion battleship is in effect a mobile base, considering its size.) Crew complement for an Orion Battleship might number in the hundreds - mostly for damage control, but also to manage all the weapons, sensors, drones and communications that would be required by such a vessel.

Next bit will cover what might happen in an actual space battle.

[alsø wik] Side note: The only reasonable variant on the basic battleship that seems likely is an assault version. It would perform the traditional naval missions of projection of force and covering assaults. This vessel would be used to rapidly transport space marines and the means to get them into whatever they're attacking: winged landing craft, zero-gravity assault boats, or whatever is required. This type of ship would also favor the types of weapons that could be used to bombard planetary surfaces. In time, as space navies build more Orions, variations in size and relative power might eventually be grouped into traditional categories such as frigates, cruisers and battleships. Or we might come up with altogether new names.

[alsø alsø wik] I think that in the long run, the traditions of the Navy will be more suited to space warfare than those of the Air Force. But since the Air Force is closer to space - they will likely get there first. And we’ll have generals in command of our space fleets. And that will suck.

 

Posted by Buckethead Buckethead on   |   § 4

The real neo-feudalism

It is a commonplace that the advance of technology killed the Feudal age. The cost of training, equipping and supporting the Medieval knight was large, relative to the economic output of the era. And this cost was necessary because in many respects it was the best bang for the buck given the technological and economic realities. So the military necessity, the social structure and the available technology mutually created and supported each other in an environment where there had been significant collapse of large-scale institutions and in which there were powerful threats to local populations.

As technology fitfully advanced, new military paradigms arose. The rise, first of archers and pikemen and then the firearm, created a tactical environment unfriendly to the armored knight, which then made the cost of training, equipping and supporting the expensive and arrogant knight sufficiently unpleasant that he faded from the scene.

Technology didn't stop with killing the knight. Masses of musket-equipped soldiers were eventually joined with mass-produced muskets, mass-produced canned goods, and eventually mass-produced mass production. Soon, even the emaciated descendants of the knight - the aristocracy - was on its knees.

Democracy triumphant! Workers of the world unite, and eat the rich! Buy large quantities of Chinese trinkets!

However, the rise of capitalism and democracy were not without their downsides. While the initial wave led to decentralization of economic and political decision-making, the system did not provide much in the way of safeguards against the eventual re-centralization of power using the techniques and technologies that the age of mass production and eventually the information age provided.

Crony capitalism, regulatory capture, the unfettered rise of the financial industry - we are seeing that allowing these things to happen, and especially to happen with the seal and approval of a democratic mandate, equivalent to the mandate of heaven - is probably not a good idea. In fact it likely will lead to the collapse of modern society - and if you read zero hedge, you'll know that this will happen sometime before next Tuesday.

There are new technologies on the horizon. The maker movement, 3D printing, home fabricators, automated CNC routers, the nascent technological cornucopia will soon force upon us vast changes, fully equivalent in scale to the changes brought by the industrial revolution, and before it the late medieval technology boom in metallurgy and clockwork and the harnessing of wind and water power.

These technologies, if you listen to the hype of their creators and promoters, will lead to a golden age of libertarian skittle-shitting unicorn rainbow happiness. And hey, they might be right. It might be stage one of the rapture of the nerds, and all humanity will just leap forward into the promised land where everyone is safe from obnoxious jocks with big muscles and little understanding of the wonders and nuances of star trek minutia and WoW guild politics.

But will it?

Just to be contrarian here for a moment, what if the new technology does not result in further democratization and libertarian society fertilization? Okay, sure, the cost of many things will go down, and that would be an argument in favor of the established perception of the economic and social potential of this complex of technologies. Global design and local production will surely have a vast effect, one corner of which will be lower cost of some goods.

But will the cost of absolutely everything go down? I think, yes and no.

The rifle is a simple piece of technology. Mass produced in quantity and distributed, it is and has been the center of large national armies for half a millennium. To be sure, we have accreted a lot of things around the hoary and grey-bearded rifle-equipped infantryman. Artillery, air forces, etc, ad nauseam. And those can generally only be produced by nation states because you need to own the factories to make these expensive items that allow the democratic citizen soldier to prosper on the battlefield.

The concentration of power enabled by mass production and democratization has been focused on the nation-state, and increasingly on the parasitic large corporation/finance behemoths that interpenetrate and influence the nation-state. As Aretae recently pointed out, the interference of the nation state in even simple things like transportation networks hugely distorted the 'natural' growth of economies. And this leads to interesting thoughts.

The growth of new methods of production might lower the cost of some things enough that the cost of other things, especially networks of things will go up, relatively speaking. (If useful things become cheap enough, you can get lots of them. If they are intelligent things, having lots of them will grant capabilities beyond a linear extrapolation of having just one would lead you to expect.) Will the cost of these networks of things rise to the level at which you need the concentrated essence of economic power - the nation-state - to effectively field fighting forces with them? The likeliest case, given the wider range, is that the cost would fall between the normal individual's means and national-debt-inducing.

If there is a collapse, or pseudo-collapse, in national and international economies and society as a result of the recent and ongoing unpleasantness - what will happen? Local-producing makers and fabricators will create regional trade networks. Trading designs globally, but producing locally, we can imagine whole new industrial ecosystems growing up around descendents of today's maker spaces. The modern smithy will be a fab lab where the local artisan can produce circuits, finished parts in plastic and metal or wood - customized and perfectly suited to the task at hand. No more mass-produced assembly line toys from China - if you want something, you go to the smithy and he makes it, just like of old.

But the thing is, a fully realized maker fab will be able to create enormously sophisticated devices and indeed entire infrastructures on a custom and ongoing basis. This goes far beyond printing interesting dildos in pink ABS plastic. Drones, drone controllers - and therefore systems of surveillance, mini-missiles, over the horizon attack capabilities, metalstorm pods, munitions, AAD systems, all networked and controlled by systems of software modeled on modern game software.

Producing rifles - even super-cool, electrically activated, rapid-fire, armor-piercing, self-homing bullet firing metalstorm rifles - with this nearly automated manufacturing technology would be the smallest thing. Equivalent to the medieval smith making a knife - a trivial exercise.

In a world that is suddenly regionalized (at best) or hyper-localized (at worst), where large-scale institutions are enfeebled both by the growing power of new technologies and the economic systems that evolve around them as documented by people like John Robb; and of course by their own inherent flaws as ably documented by Moldbug and Foseti - you have something that starts to look a lot like the pre-feudal age where the common folk are at risk from the still powerful remnants of the old order, and from out of context threats like vikings and other mobile bandits.

And what defends local communities from threats? A defense infrastructure that is complicated to produce, and difficult to utilize. While the local maker can produce any simple tool almost at cost from scrap metal and plans pulled out of the cloud (just as the medieval smith could produce simple tools from pig iron and the sweat of his brow) creating a complex of drones, missiles and automated defense systems that might be very like that imagined by Daniel Suarez in his books Daemon and Freedom(tm) is more on the order of a highly skilled armor smith producing a complicated and effective suit of armor, and the sword smith creating a usable and durable sword out of high-grade steel. And the horse breeder providing destriers, and the community providing for the feeding and training of the knight who used them...

What if the new proto-medieval knight (the old one was the thug who was skilled at arms, and seized the opportunity to create an economic situation that would support him and provide defense for the people sufficient enough that they accepted the rest) is the techno-geek gamer who understands the means of designing and utilizing the new high-tech to provide for the defense of the commons. And whose training to be effective takes years, and requires the output of a significant community, and works best when the skills are transmitted in a master/apprentice mode.

Because one guy with a rifle won't be an effective combatant in a world with networked drones, micro-missiles, sensor networks, and who knows what else that could be created with a mature fabbing technology. And as easy as a rifle is to learn to use, learning to use complex networks of weapons won't be.

Technology forces cultural changes. But not usually in ways that we expect. Our current system is between two and four centuries old, depending on how you count it. Technology is undermining it, along with its own inherent and multiplying flaws. That's about as long as things generally last. In times of great change, things don't normally continue on a linear extrapolation of current events, or even the events of the last century. We are perhaps foolish to imagine that the result of the changes taking place will be merely the elimination of only the bad parts of the current system.

Posted by Buckethead Buckethead on   |   § 7

Quote of the other day

I've been busy.  In fact, I am still busy, and am sacrificing my work for your benefit right now.  Because I love you, and you're just that cool.

So, from the now defunct blog Seasons of Tumult and Discord, there's this bit that caught my eye.  Since you can't go to the blog anymore I'll post the whole thing and italimacize the part that caught me:

Guilt is a luxury by Talleyrand

Specifically white guilt.  People assume that white guilt will continue until they are completely dominated.

Keep telling yourself that lie if it makes you feel better.

Whites have been feeling guilty for the past, because they can afford to feel guilty about the past.  Does it matter if the government discriminates against them in good times?

Nope, they can do well somewhere else.

But in the lean times that are coming, it will matter and it will matter more and more.

Just as feminism will never be satisfied if men have any power or autonomy, because any power a man has by its very nature diminishes the power of women, so too do racists view any power a white man has as limiting the power of minorities.

Some of my faithful readers probably read racist and got a little confused because the word racist wasn’t used to describe white folk.

The word racist itself is beginning to lose its meaning, because everything a white person does is deemed racist.  And although whites have rolled over for decades, because they could afford to roll over, when it becomes an obvious issue of survival, whites aren’t going to care about being a racist.

In fact, if I were hazard a guess, in ten years there will be politicians that will embrace that they are “racist” and it will work in their favor, that is the kind of shift that I see coming, and it won’t be a pretty one.

Those that see the next century as asian, I’m telling you right now that the Chinese empire will fall as surely as that gigantic dam they built will collapse in the next ten to twenty years causing widespread destruction and upheaval.

Whites aren’t behaving ferally tribal... yet.  But they will be the way things are going.  When there is a huge societal shift, the behaviors of yesterday get repudiated and the pendulum swings in the other direction hard.

And the last time they were that way, the whites conquered most of the world and subjugated native people everywhere.  Is this really the sleeping giant that we want awakened?

Apparently it is.

You wouldn't like me when I'm angry. The whole western world going hulk-smash would be a bad thing, to be sure. But there ain't a lot the rest of the world could do to stop it, no matter how many more of them than us there are.

Posted by Buckethead Buckethead on   |   § 1

Quotable

This is actually from a few days back:

Humans are very tactical. This is altogether fitting. Not every tactic is strategic but all strategy is tactical. Strategy is always an accumulation of tactics. Tactics are concrete. The strategy that connects them is less so. Moment by moment, every life is tactical. However, in the same flow from moment to moment, life is not necessarily strategic. A focus on tactics is natural and a focus on strategy is somewhat unnatural. This drags the mind strongly to the concreteness of tactics and away from the diffuseness of strategy. Tactical thinking tends to reduce strategy to a parliament of hammers and every situation to a nail.

From the Committee of Public Safety.  The whole post is excellent, and kind of a distillation of a series of posts he's been doing strategy.  He's gone into the the distinctions between magic bullet and attritional styles of strategy, linear v. parallel, and so on.  All well worth your time and very insightful.  What I particularly liked about this one is that it takes the tactical/strategic dichotomy out of its normal realm of military considerations, and makes you look at it from a new perspective.  Plus, its alternate history thinking, which I am congenitally incapable of resisting.

Posted by Buckethead Buckethead on   |   § 0

If we'd built Orion, it would have been more

Interesting little animation:

<sadly, a flash animation>

Looks like we nuked the ever-loving fuck out of Nevada. What'd they ever do to us?

[wik] I don't think we've ever had a more appropriate use of the category icon for "Cry Havoc" here on perfidy.

[alsø wik] hat tip to A.E. Brain

[alsø alsø wik] The Ministry of Future Perfidy remembers this animation from its distant vantage point in the unimaginably far future year of 2025. This YouTube video is something like it:

Posted by Buckethead Buckethead on   |   § 0

Abrams v. Dragon

We had a few great comments on the previous post.  After I posted that, I spent the majority of the next two days in an interminable, useless exercise that was euphemistically referred to as "training."  So I had lots of time to think, and one of the things I was thinking about was a goblin invasion of the United States.

Nadporučík Lukáš actually hit the first thing that occurred to me.  Fuel Air Explosives are the next best thing to a pony nuke, and can be delivered from well outside of bowshot.  To say the least.  Air power and artillery are going to be the biggest tools in our pocket.  Isegoria chipped in with some insightful analysis - especially the point about mechanized infantry.  Goblin swords are not going to cut open Abrams tanks (or at least, not fast enough) to do the trick, and meanwhile the heavier weapons mounted on Bradleys, Strykers, even Humvees are powerful enough to kill Goblins as I described them.  And mechanized infantry and armor units are going to be significantly more mobile - both in the field, and on the roads and rails.

Now, even with the advantages pointed out, the goblin armies are going to be like Japan in the first part of WWII.  They're going to run wild because I doubt even the most paranoid members of the Pentagon's planning apparat have seriously laid in plans for a goblin invasion straight into the middle of the country.  When I was first imagining this, I was picturing the gate as a kind of shimmering aurora that ran east west from roughly Oregon through the midwest, up through Ohio across Pennsylvania and out into the Atlantic somewhere south of NYC.  And the Goblins pour out of this in uncounted hordes - because that's what goblins do.

A huge fraction of our ground forces are deployed overseas, and useless in the near term.  Most of our military bases are not located close to the veil - they're in the south or southwest.  The Air Force could deploy in strength immediately, and Naval and Marine Aviation could chip in as well.  But there's nothing but lightly armed civilians through most of that area, and in the east, mostly unarmed civilians.  How long before guard units are called up, divisions moved by rail and road up from the south?  It'd be a while - and even longer before we could get anything back from overseas.  And really, this would probably be a global phenomenon - will all the forces be able to disengage immediately?

I think they could conquer a large amount of territory before we could launch an effective response.  There'd be millions of refugees fleeing south on all the major roads, and north into Canada.  Millions more Americans wouldn't be fast enough, and would probably be killed, raped, and then eaten.

Once we get moving, the advantages Isegoria pointed out would come into play.  But a lot of the fighting would not be in open terrain - forests, woods, urban terrain do not generally allow 500 meters for restful plinking.  It's door to door, and dense undergrowth.  This will limit, to a degree, the advantages of infantry firepower. In house to house combat, I think a full suit of bullet proof armor, a magically sharp sword and a determined attitude will count for a lot.

Still, I think that Isegoria is right.  Modern American technology is going to win the day in that scenario.  Our logistics - rail and roads - will allow us to move forces outside the immediate combat zone far faster than they could imagine.  Paratroopers, vertical envelopment.  Tanks and IFVs.  Artillery, MLRS, down to mortars.  GPS guided bombs, FAE, napalm, daisy cutters, and when all else fails, strafing runs from A10s and their very, very large gun.  Spectre gunships, fer chrissakes.  Air superiority and artillery, logistics and mobility would all trump a moderate immunity to bullets.

So, what would the goblins need to even the odds a bit?  If we were writing a story, we wouldn't want the US Army to stomp right back to the veil in a week, and then go straight off and free magical worlds for democracy.  That's a horror story, not an adventure.

My first thought was the other standby of fantasy, the dragon.  If the goblins can have bulletproof magic armor, then I think that we can reasonably presume that a dragon is going to be at least as formidable as an Abrams tank.  With monomolecular claws, airmobility, and plasma bolt breath.  Now, the dragon probably wouldn't be as fast as a helicopter, but it would be much harder to kill.  If it's plasma breath can cook a tank, then the goblins have a force multiplier.  Would this even the odds?  Not by itself, unless there are a fuckload of dragons.  So let's assume that each regiment of goblins has a dragon.  The dragon can offer:

  • CAS - its plasma cannon mouth will cook unprotected infantry easily, and a well-aimed shot will light up a tank - especially from above.  While there aren't as many dragons as tanks, the dragons will be harder to kill.
  • Limited air superiority - the dragon might not be as fast as human aircraft, but it is maneuverable and very heavily armed.  It could knock helicopters down with its claws, and planes with a dose of plasma.  This would pretty much remove the spectre gunship and apache threat, and pose serious harm to anything flying relatively low.  It would not help against stand-off weapons and bombardment from altitude.
  • Tactical mobility - it could carry thirty or forty goblins at a time - dragonborne troops.

Look at this as if you were a cthulhoid malevolent intelligence planning the invasion of Earth - what creatures of legend, or what types of magic, would be required to even the odds?

Posted by Buckethead Buckethead on   |   § 3

Goblin Storm Rising

What would happen if we were faced with an alien menace immune to bullets?  Or at least, largely immune to bullets?  How would the tactics of our beloved armed forces have to change?

Today, the Amazon fairy brought the lastest of Charles Stross' Laundry books, The Fuller Memorandum.  For those who haven't, the previous two installments - Atrocity Archives and the Jennifer Morgue - are great fun, a hash-up of the great spy novels and Lovecraftian horror.  And the protagonist is a UNIX guru.

It occurred to me that another fun match up would be Tom Clancy and Lovecraftian Horror.  There was a movie that came out a couple years back, involved dragons going up against modern technology - duels between Apache gunships and dragons; M1A2 tanks and dragons, parked cars and buildings against dragons.  (The dragons won.)  The movie overall sucked all ass, but some of the imagery was cool.

Most fictional accounts (and all factual ones, so far as I am aware) involving mythical creatures tend to deal with the typical quest architecture - single hero or small group of heroes against said mythical creatures.  Usually, using the same weapons as our medieval forebears, rather than the best modern science and engineering have to offer.  Personally, if I was going up against a troll, I'd rather have a Barrett .50 than a rusty longsword.

So, what if a mystical veil appears (or re-appears...) - a gate between our world, and other places where there are dragons, goblins, dwarves, and whatnot.  And what if they all have magical weaponry and armor.  And they invade in force - huge numbers, hundreds of divisions?  What then?

Let's lay out the ground rules - magic is, on the whole, subtle.  No fireballs.  But it can be used to enhance the properties of otherwise normal physical objects.  So, the magical steel breastplate is significantly more bulletproof than the garden-variety conquistador relic.  Say, more bulletproof than the best body armor issued to our own soldiers.  This armor will deflect anything shy of a .50 bullet, giving the ugly nasty a bruise but not otherwise hindering his attempts to gut you with his magic sword - which, similarly, is magicked up to preternatural sharpness.  The magic sword is equivalent to the sf descriptions of a monomolecular blade - cuts through just about anything, given time.  Magic bows and arrows are super accurate, have longer range, etc.

So, a fully geared up goblin warrior is armored over most of his body, but certainly the head and torso.  Regular small-arms fire is functionally useless - only a shot to the face or multiple wounds to the extremities will stop him.  At range, he's got a bow and a quiver of arrows.  These are at least as accurate as the English longbow, but with a tendency to result in head shots.  And, once they get close, they've got super-sharp can openers that will cut right through any body armor.  They've got no artillery to speak of.  They depend on mass assaults in the medieval style to close and gut their opponents who are typically other goblins, armed similarly.  (The Scots, locked in eternal combat with their mortal enemies, the Scots.)

So, invading on a broad front through the middle of the US, they find almost no resistance at first -  no army there.  But we get our collective asses in gear, call up the guard, bring troops back from Kerplackistan, and engage.

Our typical tactics involve dispersed formations and small caliber weapons.  The only way an M16 armed US soldier is going to kill a goblin is with a head shot.  Artillery will work on them - but only more or less direct hits, as their armor will protect them from shrapnel well into what we'd normally consider the 100% kill zone.

Would we be able to kill enough - put enough hits on target before they close and chop us to gibbets?  I don't think so.  What tactical changes would we have to make to deal with this threat?

I invite your suggestions in the comments.

Posted by Buckethead Buckethead on   |   § 9

A&A for iPad

The iPad can be a nearly perfect game tool. Computers corrected some of the grievous flaws of the tabletop wargames - insane tedium in setup, overly (if sometimes necessarily) complex rules, and difficulty in modeling the fog of war. But they also took away the physicality of the games - of being able to walk around the game. The touch aspect of the iPad brings back some of the physicality of the games, while the computer handles minutia. Although what would really be awesome would be an entire tabletop running the iOS...

As the proud owner of an iPad, I've been waiting for someone to come up with a good Axis and Allies game. It looks like my wait may soon be over. Here's a demo of a new game called wwTouch, which looks to fit the bill.

Axis and Allies is the perfect middle ground. Complex enough to be interesting, but not so complex as to be unwieldy. Streamlined rules, moderately easy (compared to say, Panzer Leader) set up and clever design of the board and pieces. And still, a physical game, but one whose rules you could easily keep in your head - which allows you to actually act like a general in that you can have an intuitive idea of how things should turn out, and act accordingly. If the matter of the game and how the pieces interact is too complex, you can't internalize your knowledge of the game quickly enough - which means that unless you have hundreds of hours to devote to the game, you're not going to really enjoy it, or learn from it. Personally, I don't have hundreds of hours to devote to anything anymore, let alone wargaming.

As much as I love civ, with its city and empire building, it lacks any incorporation of strategy in the combat mode. It's all a matter of mass and gaming the idiosyncrasies of the combat system. Axis and Allies comes the closest of any game I've played to balancing the economic and strategic aspects well - though I'd dearly love someone to invent a game that really combined the two.

This post was inspired by something Instapundit linked to - an article by Jonathan Last in the WSJ about a new game called Making History II, made with the connivance of historian Niall Ferguson.

[...]where players choose a country and, beginning in 1933, guide it—diplomatically, economically and militarily—through the great conflagration. The new version boasts many intriguing features, not the least interesting of which is the involvement of historian Niall Ferguson.

Prof. Ferguson, author of "The War of the World," says that he spent a lot of time playing World War II games over the years. But he often found these games lacking.

"What drove me crazy was the way economic resources were so arbitrarily allocated to countries," he explains. "Rather in the same way that Monopoly is economically unrealistic (there ought to be a central bank with the power to vary short-term interest rates) all these early strategy games would greatly exaggerate the resources of countries like Japan and Italy, and underestimate the vast wealth of the U.S. so one had a completely false impression of the odds against the Axis."

So Mr. Ferguson worked with the developers at Muzzy Lane to realistically map material resources and economic frameworks. As such, Making History II may be the apogee of a breed which has been quietly beloved of boys and men for half a century: the war-strategy game. While computers have added a level of mathematical sophistication to the genre, the older, hands-on war-strategy games retain an elegant charm.

Sounds interesting, but the game is Windows only, can't download it, and the Amazon reviews say the early version is buggy.  I think I'll wait.  The article also notes that Prof. Ferguson is also a big A&A fan - another point in his favor. I may have to load up my old version of A&A Iron Blitz on the windows virtual machine...

Posted by Buckethead Buckethead on   |   § 7

In his own estimation...

A trio of excellent posts have examined the role and status of Dugout Doug, aka General Douglas MacArthur.  Foseti starts off with a review of "American Caesar" and then Isegoria and Joseph Fouche chime in.  The latter two are a little less convinced of MacArthur's greatness than Foseti.

Over on those three posts, you'll get a deluge of information about MacArthur, all factually accurate and fascinating.  While I am dubious of MacArthur's Alexandrine brilliance, I will fully grant Foseti's point that his role as proconsul in Japan was near genius, perfectly executed, and of long-term significance.  And he is certainly not the worst American general - Foseti names Mark Clark in WWII, and I could add Bradley and others to the list.  But to get to the worst American commander, you'd probably have to look back to the Civil War, where Union generals in the early phases of the war (the first two years, mostly, but some lasted much longer) were frighteningly incompetent, or administrative geniuses totally lacking in a martial spirit.  Ambrose Burnside and George McClellan are the two exemplars of each type.  Even the better Union commanders were noticeably flawed - Meade, Hooker, and the like lost their nerve at key points.

My view is that the greatest American general of the Second World War was undoubtedly Patton.  Three times Patton broke free, and started making huge advances against the Germans - and each time, he was reined in and forced to slow his advance.  And each time he did, the Germans were able to dig in and the whole process had to be repeated.  The Third Army advanced further, and captured more German soldiers than any other element of the European war.  Had Patton been given operational freedom, I believe he would have been across the Rhine in October '44 at the latest.  Hell, the rumor of his command of an army of invasion aimed at Calais was one of the factors that kept German forces concentrated out of Normandy.

Bradley defenders will generally argue that the hard facts of logistics are what led to Patton's leash being yanked.  That's true to an extent, but resources were diverted from Patton's rapidly advancing formations to units that units that were not achieving similar success, or in fact were stationary.  And then you have the whole Market Garden disaster.  I think Montgomery and MacArthur have a lot in common, and not the good stuff.

It's inarguable that Patton and MacArthur shared the view, "I am the greatest general now living."  MacArthur's lauded island hopping strategy resulted in a slow slog through strategically unimportant territory.  At the operational level, his strategy resulted in brutal frontal assaults against prepared positions.  Where he was most successful, it was the result of his enemy being isolated or starved into ineffectiveness by the efforts of his real rivals, the US Navy.  The signal victories of the Pacific Campaign are mostly owned by the Navy - which is to be expected, they don't call it the Pacific Campaign for nothing.  But the significant land victories were most often won by the Marines.  (A Marine friend of mine said that MacArthur designed his strategy to kill Marines.)

And on top of that, MacArthur was fighting the Imperial Army.  Of the Japanese Army and Navy, it's clear that the Navy got most of the brains in the family.  The Japanese never did figure out how to kill an American soldier without losing ten of his own.  I don't think anyone would rank the Imperial Army even in the top ten of the 20th Century.  Maybe in the top ten of WWII.

Patton, on the other hand was up against what is widely regarded to be one of the best armies of modern times.  The Wehrmacht was better trained, better equipped, and better led at the lower levels than the Americans could hope to match.  They were often fighting from prepared positions, and had the advantage of interior lines and better logistics.  What the Americans had was air support, and Patton.

Yet, over and over, Patton forced them out of their positions and onto the tun.  I think that Patton has a much stronger claim to being right.

[wik] I'd say that the three greatest generals in American history are, more or less in order, Sherman, Patton, Stonewall Jackson.  They are the best of the best of the best.  Other candidates for rounding out a top five would be Winfield Scott, Lee, Grant, and Washington.

Posted by Buckethead Buckethead on   |   § 6

Who needs a steady hand?

When you're not sure you can hit a target in single-fire mode:

[wik] We'll never know now, as the video no longer exists.

Posted by Patton Patton on   |   § 0

Well it probably SEEMED fierce if you were in the middle of it...

The BBC reports "Fierce fighting in Somali capital", a "battle" complete with

...heavy artillery fire in Mogadishu. Both sides claimed to have won the battle, fought with mortars and rocket-propelled grenades, inflicting high casualties on the other.

Sounds serious. And it would continue to sound serious if you didn't read the whole piece. One side says it killed 10 enemy fighters (likely exaggerated); the other side says it killed 21 (likely exaggerated). Another four hapless souls, noncombatants, were killed in the crossfire.

So this fierce battle with heavy artillery exchanges and high casualties actually yielded under 40 dead?

I'm not trying to come across as bloodthirsty here, but I think the BBC is overstating things a bit. By which I mean a lot. I don't have a number of casualties in mind that, once reached, we've left "skirmish" and are into "battle". But if you tell me there was a fierce battle with heavy artillery and high casualties...I'm thinking Verdun and Kursk and Normandy and Inchon and Hue City and Khe Sanh. I'm thinking Mars and Marduk and the right-effing-hand of Satan. I'm not thinking of so much high-explosive posturing.

And hey not for nothing but if these clowns shoot artillery like our old friends, the Liberian infantry, handle small arms it's no wonder these wars take 30 years to fight.

Posted by GeekLethal GeekLethal on   |   § 17

Do you feel lucky, punk? Well, dooyah?

Deutsche Welle's picture of the day for 25JUN:

03439953_400.jpg

Am Mittwoch (25.06.2008) wurden in Kerbela, 80 Kilometer von Bagdad entfernt, 115 weibliche Polizisten in ihren Dienst entlassen. Sie hatten in der irakischen Stadt die Polizei-Akademie besucht.

On Wednesday in Karbala, 80 kilometers from Baghdad, 115 female police officers left for their service. They attended the Iraqi city's police academy.

[wik] Dig it- Murdoc found another pic from what might be the same activity. Not sure whether the chador/burqa is ideal field gear, but they seem to have it together in the weaponry department.

AKs and Glocks- like peanut butter and chocolate.

Posted by GeekLethal GeekLethal on   |   § 2