What's "revanche" in binary?

Not too long ago, in response to a discussion about wargames and such, I explained that my fave was The Operational Art of War. My preference for such games is big- leave the squad-leader stuff for people who like Squad Leader. I like big games of bold maneuver, and TOAW had it. Usually the basic unit of maneuver was a regiment or division, and the maps were pretty large. Depended on the scenario, of course, but maps spanning an entire country and its neighbors were common. The graphics and sound were simple, but so what? The action was on the battlefield; so long as the player could determine the terrain he was fighting over, he was in. He didn’t even have to know standard NATO symbology; one could presto-change-o the whole affair, rendering the units as little tanks and infantrymen.

But, as I wrote, it was gone. Didn’t run on XP without kludgy workarounds. A spiffy little game that came and went, forever to be referred to in the past tense.

And it’s back!

The Operational Art of War 3 is out, it’s fun, and it’s all that with a slice of cheese.

I have a lot of rust to work off my warbrain. The first scenario I tried, Tannenberg, I went balls out as the Russians and was getting my ass irredeemably stomped by about turn 3. After some re-education and refamiliarization, I tried an Operation OLYMPIC scenario, which models an attack on Kyushu by the Allies in November of ’45. I went in as the Americans, and most of my landing forces were crushed on the eastern and southern beaches. I was successful in the west, but it didn’t look like I was going to have enough combat power left to break out and conquer the island. Pretty much lost by about turn 6.

After some other short re-training exercises, I tried a WW1 scenario, playing as the Hun. I was most successful at this one so far.

The opening turns followed history fairly closely. The sweep through Belgium was not as simple as the schrifters of the General Staff had predicted, but I did OK. By about turn 7, Antwerp and Brussels were firmly in my hands; lead elements had secured Dunkirk, with small light recon units at the city limits of Calais. The BEF showed up though, and got all uppity; after some changing of hands, the hated nation of shopkeepers firmly held Calais and Dunkirk. By the last 3d of the game, fresh French forces leavened with the BEF were able to push me back to I believe it’s the river Scheldt in the NW, and small counterattacks pushed me back north, away from the border.

In the center, my line went roughly Charleville-Verdun-Metz. I had one heavily attritted and isolated unit occupying Reims, the remnant of a thrust from the NE that the AI managed to thwart; he lasted about 4 turns there but was eliminated before the final turn, so no victory points for me for Reims.

It was in the south though where I had almost comical success. All of a sudden and completely unforeseen, the French effort utterly fell apart. I had been working on building up a drive on Nancy; once it fell, I found I was in a position to seriously threaten the larger French line. Once French delaying forces along the southern border were gone, I was able to drive units SW from the Nancy area and NW from Belfort/Besancon. I gambled that the French were weak there, but had no idea how weak they were. In essence, the French army in the field south of Nancy was caught in a respectable- if I do say so myself- double envelopment.

It took several turns to destroy that pocket in detail but I had enough combat power to hold the encirclement and still send something like 15 divisions on the roads to Paris, which is ridiculous. I had cavalry in the front; on the left, threatening Orleans; and on the right flank, expecting the computer to strip units from his dense center to take me on the right. Heavier leg infantry and supporting units found a knot of French defenders anchored in the Troyes area, but I had enough to both bypass and isolate them for future reduction. All told, by what my screening units told me, very little stood between the Kaiser's mailed fist and the City of Lights.

And then the scenario ended.

I forgot that this game is strict with its turns. Unlike Civ, which allows you to keep playing even after you've technically won, TOAW ends the game after you've finished your last turn. Period. I was pissed I didn't even get units into the Paris suburbs; doubly so because the game ended a "draw", with a brief bit of text tersely predicting a long war. Draw? Long war? I have like 3 corps, at about 90% capability, tearing virtually unopposed toward Paris and it's going to be a long war? Feh! I just wasn’t paying attention, and it cost me the whole fight.

So going forward, I learned to watch that more closely. Or, instead, employing Buckethead’s solution and changing the scenario parameters. But whichever- I had a lot of fun crushing the poilus, and even had fun when I lost those earlier games. Sort of.

I’m just tickled the game is back.

Posted by GeekLethal GeekLethal on   |   § 5

§ 5 Comments

1

Where can you get your hands on a copy? It doesn't seem to exist anywhere on the radar screen of any of my usual sources for info, and EB doesn't even have it on their website.

2

Alsadius,
Sorry- you can purcahse and download the whole thing here:

http://www.matrixgames.com/games/game.asp?gid=317

Note there's a post-release patch too.

But it's not terrifically well marketed; I bought the thing and it still took me about 10 minutes of searching to find a good link to answer your question.

Lemme know what you think.

4

B,
Challenge her to a round of the wargame of her choice.

If she can defeat you, no new game for you.

5

I don't think she'd agree to that, because I've been the Germany to her France every time she's agreed to play. That's a losing bet for her.

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